Design & Content

110 Minutes Without a Film Set: Higgsfield Shows the Power of Likeness Licensing.

Higgsfield licensed real celebrities' likenesses, including UFC fighters, to finish a 110-minute AI feature film for $2 million. The cost structure and what it means for creative industries.

· Huuush

110 Minutes Without a Film Set: Higgsfield Shows the Power of Likeness Licensing

Key takeaways

  1. 1AI startup Higgsfield released a 110-minute feature, The Cully Hill Boys, billed as the first AI film to license real celebrities' likenesses: Israel Adesanya, Rampage Jackson, N3on, and Matt Kiatipis. All avatars were AI-generated.
  2. 2Production took 4 weeks with a creative team of 28, producing about 1,000 4K assets across more than 100 locations, with a budget of about $2 million, nearly half of it (about $1 million) spent on AI compute.
  3. 3The exact compensation and contract terms of the likeness licenses haven't been disclosed, and critical assessment of the film's polish hasn't accumulated yet.
Poster for the film The Cully Hill Boys released by the official Higgsfield AI account, listing N3on, Matt Kiatipis, Israel Adesanya, and Rampage Jackson in the cast (original X image)
Original on X (film poster released by the official Higgsfield AI account)

AI startup Higgsfield has released a 110-minute feature film, The Cully Hill Boys. The company describes it as "the first AI film to license real celebrities' likenesses," and that one sentence sums up the heart of this story. Every face on screen is real, but those faces never actually stood in front of a camera. The likenesses of four people were used through license agreements: UFC fighter Israel Adesanya (@stylebender), former UFC fighter Rampage Jackson, streamer N3on, and Matt Kiatipis (@MKIATPIS), and all of their avatars were generated by AI. Variety noted that the casting mix itself is an unusual attempt in the industry.

110 Minutes Without a Film Set, Yet More Than 100 Locations

Production took just four weeks, with a creative team of 28 people as the entire crew. That team produced about 1,000 production-grade assets at 4K resolution and used more than 100 locations as backgrounds. It means scenes of this scale were completed without renting a single real studio or outdoor shooting site. The film was made on the Higgsfield platform with the Seedance 2.5 model, and Forbes called it "proof that likeness licensing works and scales." Higgsfield also revealed the production process directly through its official X account (@higgsfield_ai).

$2 Million, With About Half Spent on Compute

The production budget was about $2 million. Variety and Inc.com both reported that nearly half of that, about $1 million, went to AI compute. Compute costs filled the space left by actor fees, studio rental, and on-site labor. What makes this case notable is that, compared with the structure of conventional feature film production, where the money goes has changed completely.

ItemFigure
Total production budgetAbout $2 million
AI compute costAbout $1 million
Production time4 weeks
Creative team size28 people
Generated assetsAbout 1,000 at 4K resolution
Number of locations100+
Running time110 minutes

Figures from: Forbes, Variety

What the Video Industry Should Watch Is the Contract Structure, Not the Polish

What the video and creative industries should practically watch in this case is the contract and cost structure more than the film's polish. First, there is now a precedent that a feature-length piece of content can be completed with no live-action shoot, by securing celebrities' faces and names through license agreements alone. It means the traditional pre-production costs of casting negotiations, schedule coordination, and location scouting can be replaced with compute costs. Second, Inc.com framed the case as "a new way for creators to make money." It shows the possibility that earning from likeness licensing alone, without appearing on an actual set, could become one pillar of the creator economy. Third, Higgsfield released every prompt and asset used. In effect it open-sourced the whole production process, which could lower barriers to entry in the industry by letting later studios and individual creators verify and reproduce the same workflow.

Numbers Not Disclosed, and Polish Not Yet Verified

But some things still need confirming before treating this case as an industry standard. First of all, the exact compensation and contract terms of the likeness licenses with the actors haven't been disclosed. Nothing is known about how much of the $2 million budget went to license fees or how per-actor settlements were structured, so it's too early to verify the "new way for creators to make money" assessment with concrete numbers. Critical assessment of the film's own quality and box-office appeal also hasn't accumulated enough. Most reporting so far focuses on the buzz of "the first AI film to license real celebrities' likenesses," and independent evaluation of the story, direction, and technical polish is something that can only be confirmed once it follows.

Frequently asked questions

What is the key point of 'a 110-minute film with no set, yet more than 100 locations'?
Production took just four weeks with a creative team of 28. The team produced about 1,000 production-grade 4K assets and used more than 100 locations as backgrounds, without renting a single real studio or outdoor site. The film was made on the Higgsfield platform with the Seedance 2.5 model, and Forbes called it proof that likeness licensing works and scales.
What is the key point of '$2 million, with about half spent on compute'?
The production budget was about $2 million, and Variety and Inc.com both reported that nearly half, about $1 million, went to AI compute. Compute costs filled the space left by actor fees, studio rental, and on-site labor, so where the money goes has changed completely compared with conventional feature production.
What is the key point of 'what the video industry should watch is the contract structure, not the polish'?
First, there's now a precedent for completing feature-length content with no live-action shoot by securing celebrities' faces and names through license agreements alone, replacing pre-production costs with compute costs. Second, Inc.com framed it as a new way for creators to make money. Third, Higgsfield released every prompt and asset used, which could let later studios and individual creators reproduce the same workflow.

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